Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: New Ruger MKII Reload animations. Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Crafting: SKS painting recipe Crafting: You can paint firefighter axe black and green Crafting: Blaze 95 painting recipe Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: Sickle added into loot spawns Gear: 1911 engraved version configure added to loot spawns Gear: Can opener can be used as melee weapon Gear: Box of 10 bucks shots added configured and added to loot spawns Gear: Wool Coat red/black/brown/blue/green/grey/check variants added Gear: Green and black variant of SKS Gear: Green and black variant of firefighter axe added Gear: Flat Cap red/black/brown/blue/green/grey/check variants added Gear: Rabbit leg, boar steak and chicken breasts added Gear: Fresh and rotten tomato configured and spawning on the server Gear: Fresh and rotten potato configured and spawning on the server Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server Gear: Canned Peaches configured and spawning on the server Gear: Tactical bacon configured and spawning on the server Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns Gear: Wool Coats and Flat Caps added to spawns Gear: Farming hoe configured and spawns Gear: Long wooden ash stick Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: Village pub configured for spawning loot Map: New villages surrounding Svetlo Map: Chernaya Polana town + surroundings added Map: Signs for "Chernaya Polana" added Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Removed duplicate option for crafting splint in action menu Actions: Fixed force drink message for action with waterbottle Actions: Eat all rice animation length modified Actions: Force feeding action now depletes right amount of food/drinks Actions: Water Bottle stays in hands after force drinking Actions: Eating cereals won't leave you with 0% box in your inventory anymore Actions: Fluids deplete properly after force drinking action Actions: Removed force feed action for disinfectant and alcohol tincture Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Actions: Player message for drinking from well Animations: Bandage and eating pills animation glitch fixed. Animations: Holding animations of various weapon magazines correctly linked Animations: Player can now be properly knocked out while in water. Animations: New M4A1 reload animations. Animations: Various glitches when moving / changing stances fixed. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. Animations: Evade animations in prone (Q and E) are faster now. Audio: Subsonic projectiles no longer emit supersonic crack Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets Gear: Added color variants of ballistic helmets into loot spawns Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added. Gear: Painted SKS chambering Gear: Even lower chance of backpacks spawning on construction sites Gear: Changed inventory view of pitchfork Gear: Removed quantity value from burlap sack tooltip Gear: Display name for t-shirts with stripes Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: ****ure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Arm and leg ache messages fixed Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Structures: Item disappearing when dropped from inventory on stairs or near walls Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) |