Am 29.10.14 gab es ein Update für Insurgency, mit ein paar interessanten Neuerungen:
Content
New map: Verticality.
Added night versions of existing maps.
Added several Hunt maps: Peak, Sinjar and Verticality.
New cooperative game mode: Survival (currently supported on Market and District only).
New equipment: Night vision goggles and flare gun. Available on night maps, NVGs are unique to each team.
New weapons: AK-74 and M4A1.
New skins on many of the weapons including an updated M16A4 model.
Updated sounds for many weapons including an overhaul of the weapon handling sounds.
Updated weapon animations.
Added suppressors to shotguns and LMGs in co-operative modes.
Added bipod to M16A4 for Designated Marksman class.
Updated flashlight and laser sight models.
Added equipment sounds to ADS, lean and weapon raise & lower.
Added Infiltrate to Uprising
Features
New party system in initial stage of implementation. Players can now form a lobby and all join a server together. The system will be further expanded upon in the coming months, and will eventually include a competitive matchmaking system where one party can face off against another.
Multiple grenade slots.
Added rich presence to in-game friends list which allows you to see the map and mode they are playing on.
Lens dirt post-processing shader.
Gameplay Improvements
Checkpoint:
Bots are now able to re-capture a control point during a counter-attack. Losing the point will also end the round.
You cannot advance from a counter-attack if the point is contested.
Bots:
Added silhouette system to bots to prevent players from being spotted easily on dark maps.
Bots can now go prone.
Bots will no longer fire RPGs at recently spawned players.