Patch 2.0.5
Heute wurde der Patch 2.0.5 für Diablo 3 veröffentlicht. Neben einigen Bugfixes und Änderungen am Interface,
wurden vor allem die Klassen überarbeitet. Vor allem der Kreuzritter.
Einen Auszug der Änderungen gibts im Klapptext. Die kompletten Patchnotes gibts hier.
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Patchnotes |
GENERAL
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Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
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Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
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This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
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Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
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The 300% Gold Find cap applied to items and Paragon Points has been removed
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The Vote Kick system has received several changes to make it less restrictive:
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Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
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Killing a champion or rare pack no longer disables vote kicking for 15 seconds
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After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
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Some additional restrictions were also relaxed
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Known Issue: The tooltip will not reflect these changes
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Tyrael will now chat about his poor eating habits with less frequency
CLASSES
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Barbarian
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Philosophy
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To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
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Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
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Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
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Active Skills
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Frenzy
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Overpower
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Rend
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Revenge
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Seismic Slam
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Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
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Base weapon damage increase from 550% to 620%
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Altered the duration of the cast animation to be the same as most other Barbarian abilities.
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Removed the short knock up
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Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
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Skill Rune - Permafrost
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Skill Rune - Shattered Ground
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Skill Rune - Stagger
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War Cry
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Whirlwind
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Wrath of the Berserker
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Passive Skills
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Crusader
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Philosophy
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Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
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To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
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Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
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Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
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To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
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Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
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Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
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General
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Active Skills
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Akarat's Champion
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Blessed Hammer
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Weapon damage increased from 200% to 320%
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Skill Rune - Burning Wrath
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Skill Rune - Icebound Hammer
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Skill Rune - Thunderstruck
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Blessed Shield
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Weapon damage increased from 340% to 430%
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Skill Rune - Combust
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Skill Rune - Divine Aegis
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Skill Rune - Shattering Throw
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Bombardment
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Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
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Skill Rune - Annihilate
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Skill Rune - Mine Field
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Skill Rune - Targeted
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Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
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Condemn
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Consecration
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Falling Sword
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Weapon damage increased from 1100% to 1700%
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Replaced the knockback effect with a small knock up
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Skill Rune - Flurry
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Skill Rune - Part the Clouds
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Skill Rune - Rapid Descent
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Skill Rune - Rise Brothers
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Skill Rune - Superheated
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Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
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Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
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Fist of the Heavens
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Explosion weapon damage increased from 340% to 545%
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Bolt weapon damage reduced from 340% to 255%
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Skill Rune - Divine Well
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Skill Rune - Fissure
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Skill Rune - Heaven's Tempest
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Skill Rune - Retribution
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Pierce weapon damage reduced from 350% to 270%
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Explosion weapon damage increased from 150% to 435%
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Bolt weapon damage reduced from 350% to 185%
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Minimum cast range removed
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Damage type changed from Lightning to Holy
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Heaven's Fury
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Weapon damage increased from 1260% to 1710%
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Skill Rune - Ascendency
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Skill Rune - Blessed Ground
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Skill Rune - Fires of Heaven
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Skill Rune - Split Fury
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Skill Rune - Thou Shalt Not Pass
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Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
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Iron Skin
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Judgment
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Justice
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Weapon damage increased from 240% to 245%
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Skill Rune - Burst
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Skill Rune - Crack
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Skill Rune - Hammer of Pursuit
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Skill Rune - Sword of Justice
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Damage type changed from Holy to Physical
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Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
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Laws of Hope
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Laws of Justice
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Laws of Valor
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Phalanx
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Weapon damage increased from 380% to 490%
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Enemies can now be hit by multiple Phalanx avatars
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Skill Rune - Bowmen
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Skill Rune - Bodyguard
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Skill Rune - Stampede
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Skill Rune - Shield Bearers
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Provoke
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Punish
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Shield Bash
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Shield Bash should now more reliably hit targets close to the Crusader
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If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
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Shield Bash now has smart targeting
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If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
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Skill Rune - Crumble
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Skill Rune - One on One
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Skill Rune - Pound
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Weapon damage increased from 740% to 1200%
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Damage type changed from Holy to Physical
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Should now always hit the chosen target
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Skill Rune - Shattered Shield
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Skill Rune - Shield Cross
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Slash
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Smite
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Weapon damage increased from 165% to 175% to primary target
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Weapon damage increased from 125% to 150% to secondary targets
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Increased range to 30 yards
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Now destroys destructible objects, but prioritizes enemies
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Skill Rune - Shared Fate
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Skill Rune - Shatter
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Skill Rune - Surge
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Steed Charge
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Duration increased from 1.5 to 2 seconds
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Steed Charge should now start its cooldown immediately when used
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Steed Charge now goes through and destroys destructible objects and doors
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Skill Rune - Draw and Quarter
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Skill Rune - Endurance
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Sweep Attack
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Weapon damage increased from 440% to 480%
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Width of the cone increased from 120 to 180 degrees to match the visual
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Skill Rune - Blazing Sweep
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Skill Rune - Gathering Sweep
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Passive Skills
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Fanaticism
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New Passive Skill: Replaces Nephalem Majesty
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Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
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Fervor
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Finery
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Heavenly Strength
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Holy Cause
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Indestructible
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Has been redesigned:
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When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
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This effect may occur once every 60 seconds
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Insurmountable
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Iron Maiden
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T-Bag - 14.05.14 16:30 Uhr |
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#0 am 12.09.2018 um 11:45 Uhr |
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